May 04, 2005, 12:02 AM // 00:02
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#2
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Ascalonian Squire
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Depends on your style, do you like lots of fast slashy slashy, or big whacky whacky?
They both have their points.
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May 04, 2005, 01:28 PM // 13:28
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#5
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Academy Page
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SWORD U FOOLS
get sever artery, gash, and final thrust.
hit an enemy w/ final thrust when they r at half health and they are pwned.
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May 04, 2005, 01:42 PM // 13:42
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#6
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Krytan Explorer
Join Date: Apr 2005
Location: Salt Lake City
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Quote:
Originally Posted by Argent
SWORD U FOOLS
get sever artery, gash, and final thrust.
hit an enemy w/ final thrust when they r at half health and they are pwned.
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Where do you get final thrust tho? Is it from a mission or do you need to capture the sucka!
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May 04, 2005, 01:44 PM // 13:44
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#7
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Ascalonian Squire
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Quote:
Originally Posted by Arbalest
Depends on your style, do you like lots of fast slashy slashy, or big whacky whacky?
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Yea, im definately a big whacker....
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May 04, 2005, 01:47 PM // 13:47
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#8
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Ascalonian Squire
Join Date: Apr 2005
Location: Canada
Guild: NBK
Profession: W/Mo
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Post-Searing the hammer works better against the Stone Elementals. It may depend on your enemies....
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May 04, 2005, 02:21 PM // 14:21
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#9
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Frost Gate Guardian
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Too bad you can't assign skill sets to function keys - switch to hammer weapon set, get the hammer skills, switch to sword weapon set, get sword skills, etc. I like the AXE myself - spin strike(?? something like that??), executioner's chop, and gash(?? rarely use it lol ??) are good strikes. However, the initial set of pre-searing skills encourage sword play.
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May 04, 2005, 02:31 PM // 14:31
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#10
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Jungle Guide
Join Date: Mar 2005
Location: No Idea
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Get Hammer, because no one else does almost. Makes you one of the special people
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May 04, 2005, 06:52 PM // 18:52
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#11
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Forge Runner
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Hammer skills are pratically useless if it use adrenline... without an attack speed up skill that is...
and with frenzy, hammer arent great either... thx to the double dmg + no shield... In my opinion, it is not something one should start with as RP character.
Even if I got the speed up, I would really prefer just use energy costing skills instead... more effective in damage dealing that way in my opinion.
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May 04, 2005, 07:32 PM // 19:32
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#12
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Frost Gate Guardian
Join Date: May 2005
Guild: Legion of Gallantry
Profession: E/Me
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Quote:
Originally Posted by Vermilion Okeanos
Hammer skills are pratically useless if it use adrenline... without an attack speed up skill that is...
and with frenzy, hammer arent great either... thx to the double dmg + no shield... In my opinion, it is not something one should start with as RP character.
Even if I got the speed up, I would really prefer just use energy costing skills instead... more effective in damage dealing that way in my opinion.
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Thats true, but the knockdowns are an extreme niusence to Monks and casters.
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May 04, 2005, 07:40 PM // 19:40
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#13
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Pre-Searing Cadet
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I went Sword, I like the skills that come with it
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May 04, 2005, 07:47 PM // 19:47
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#14
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Academy Page
Join Date: May 2005
Location: Southern California
Guild: and we all got a complimentary bumper sticker that said, "I helped skin Bob."
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I use sword mainly for the bleedout of sever artery + dmg combo from gash. It also works well with my necro skills of life siphon/vampiric touch.
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May 04, 2005, 09:25 PM // 21:25
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#15
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Ascalonian Squire
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sever artery and gash suck, especially fighting against necros that can put conditions on you which sand giants and moss scarabs do, final thrust comes from a quest and the only skills you should have to capture are elite skills of which final thrust is not, there are three skills to increase attack speed and gain adrenaline quicker: berserker stance, frenzy, and flurry all with their tradeoffs, read more about each in the skill listing, personally i wield a 15-22 dragon sword and the canthan targe i got with my best buy preorder, i dont have tactics boosted i have strength so the shield just gives me +30 health instead of 14 armor, the only attack skills i use are berserker stance, savage slash (which will interupt casters like a hammer's knockdown) and final thrust, my energy is up to 29 as a warrior primary so i heal myself and make good use of only those three attack skills, berserker stance isnt available until an outpost past droknars forge, so dont waste your time looking for it, get flurry first since it doesnt leave you open to double damage
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May 04, 2005, 11:26 PM // 23:26
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#16
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Furnace Stoker
Join Date: Apr 2005
Profession: W/
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I've been going between Hammer and Axe periodically, I stopped using the sword when I found out that sword drops that were worth a darn were slim to none, at least until later on in the game. Frenzy with hammers worked pretty well, hammer bash(the knockdown) is useful if you're good, but it wastes all your adrenaline and doesnt' give a damage boost. it's pretty much there to keep the enemy from healing/hexing. I find it a waste of skill space, because I can put 3-4 melee energy attacks in there plus my protective spells and ressurect and end up doing more damage for a longer period of time, and stay alive while doing it.
I'll have to choose option C, the Axe, because of the spin attack. It's the warrior's only defense against mobs, and works rather well if I say so.
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May 06, 2005, 09:18 PM // 21:18
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#17
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Ascalonian Squire
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i found the coolest looking hammer in the game yesterday, its called a mursaat hammer, theres no special modifiers and its not a rare, but it does 18-34 (2nd best of the damage ranges) and looks cool as shit, it appears green in your inventory but when you equip it it actually looks purple, i bet it would look so stellar dyed black, but, alas, i use a sword, so if anyone decides to use a hammer and wants the coolest one private message me here, ive been asking for 3000g but would be willing to make a trade for a major or superior vigor rune and of course id throw in some cash for the rune too
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May 08, 2005, 11:49 AM // 11:49
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#18
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Lion's Arch Merchant
Join Date: Apr 2005
Location: Netherlands
Guild: Europe United [EU]
Profession: W/Mo
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People with hammers are weak in PvP if you ask me.
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May 08, 2005, 12:09 PM // 12:09
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#19
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Wilds Pathfinder
Join Date: May 2005
Location: Florida
Guild: Zero Tolerance
Profession: W/Mo
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Quote:
Originally Posted by Phantium
People with hammers are weak in PvP if you ask me.
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Care to test that out with a level 15 character?
Gamestop Pick > Swords
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May 08, 2005, 12:33 PM // 12:33
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#20
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Academy Page
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I remember getting the Charr-slaying hammer (11-17, +25 POINTS of dmg to Charr) as part of a quest reward or a collector's and just murdering the crap out of Charr mobs, which pretty much cemented me in the hammer camp until I forcibly switched to swords. Is it better? In my honest opinion, with straight warrior skills at high lvls, you aren't bringing the damage like an elementalist brings the damage. If you're not dishing out tons of damage in melee, you might as well use the knockdown and help out your team. The hammer skills have like 3 or 4 skills that lead to knockdown, and a few skills that add weakness and deep wound to those skills. I haven't tried out axes yet, so the word is still out on how useful those skills are...
Edit: I forgot that I didn't answer the original poster's question. The hammer sounds better than the sword at the moment.
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